Showing posts with label transhumanism. Show all posts
Showing posts with label transhumanism. Show all posts

Thursday, 12 July 2012

Outlaw Bodies ToC

We’re delighted to be able to announce the table of contents of the forthcoming Outlaw Bodies anthology, published by The Future Fire and guest co-edited by Lori Selke.

  • Emily Capettini, ‘Elmer Bank’
  • Anna Caro, ‘Millie’
  • Fabio Fernandes, ‘The Remaker’
  • Vylar Kaftan, ‘She Called me Baby’
  • Lori Selke, ‘Frankenstein Unraveled’
  • Stacy Sinclair, ‘Winds: NW 20 km/hr’
  • M. Svairini, ‘Mouth’
  • Jo Thomas, ‘Good Form’
  • Tracie Welser, ‘Her Bones, Those of the Dead’
Plus introduction by Lori Selke and afterword by Kathryn Allan.

Outlaw Bodies will be available in print and e-book (PDF, Epub, Kindle) from early November 2012. (e-ARCs available from September: contact me if you’re interested in reviewing a copy.)

Monday, 2 January 2012

Outlaw Bodies

Outlaw Bodies, a themed anthology from The Future Fire
Call for Submissions


The “Outlaw Bodies” issue of The Future Fire will gather together stories about the future of human bodies that break boundaries—legal, societal, biological, more.

In the future, what sorts of bodies will be expected and which will violate our expectations—of gender, of ability, of appearance, of functionality? What technological interventions with the "natural" body will be available, expected, discouraged, restricted, forbidden? How will societies ensure conformance to their expectations—through law, through which incentives and disincentives? How will individuals who do not conform to embodied expectations (by choice or otherwise) make their way in these future worlds?

The anthology seeks stories that interrogate these questions from feminist, disability rights, queer, postcolonial and other social-political perspectives, especially intersectional ones, for a special issue on the theme of “Outlaw Bodies,” to be guest co-edited by Lori Selke.

Word count is flexible, but we are unlikely to accept any story over 10,000 words. Send your stories as an attachment to: outlawbodies.tff@gmail.com. We prefer .doc, .docx, .rtf or .odt files—query first for any other format.

Deadline: May 1, 2012.
Payment: $35/story.

About the publisher: The Future Fire is an e-published magazine showcasing new writing in Social-Political Speculative Fiction. See our manifesto at http://futurefire.net/about/manifesto.html for more details.

About the editor: Lori Selke has been published in Strange Horizons and Asimov’s. She’s been active in queer, sex radical and feminist activist circles for over two decades. She is also the former editor/publisher of the tiny lit zine Problem Child.

Wednesday, 21 September 2011

U is for Uploaded Minds

What this blog post is, and what it is not
The sub-genre of speculative fiction which we have called Uploaded Minds™ includes any milieu in which characters live out their lives within the confines of one or more computer-generated world. That we will one day achieve this is a conjecture is loaded with philosophical implications. Covering them all in detail would require a book, as well as a savviness in philosophy which I do not possess. Simply listing them would be little more useful than a grocery list, a handful of suggestions fit for a google search.

This blog, then, is not a philosophy lecture.

What it is, is a question of whether the sub-genre of Uploaded Minds may be of any interest to a magazine like The Future Fire.

The Relevance of Speculative Fiction
The Future Fire craves a socio-political angle. At first glance, that is a rather lenient requirement: most sub-genres of sf contain fiction that claims to qualify. Speculative fiction revolves around change, after all, and change affects society, or individual, and usually both. Just as mythology and the classic parables imply that history is cyclic and that we should learn from the tragic choices of its protagonists, so speculative fiction shines its fog-lights on the road ahead, revealing the silhouettes of obstacles before we drive over them, or worse, into them.

But a magazine that accepts everything is a magazine that says nothing. A line must be drawn to create an opinion. Socio-political fiction, then, must be relevant fiction.

By relevant we mean those stories that comment on our society’s current state of affairs or on the human condition (and impact of political positions on) in a universal sense, not necessarily today’s news headlines. The film GATTACA, for example, is a far-future science fiction, but it remains relevant because it questions an issue which remains alive with debate to this day, namely the tinkering of human genetics, the commercialization of such tinkering and the class discrimination that might result from it. For another example, look no further than global warming: ever since its threat was publicized by the media, all manner of doomsday movies have cropped up in cinemas.

But Uploaded Minds Is Hardly Relevant, Is It?

The above definition of relevance is at risk of being misinterpreted. One might be inclined to think that the scenario posited by a science fiction story must be plausible, at least in part, in order for it to be relevant. But if that were so, then fantasy, which is often labeled the literature of ‘that which could never be’, could never be relevant! And yet we know that in many cases it is. Why is that?

When people think uploaded minds, the first thing that springs to mind is usually the movie Matrix. Matrix sits somewhere in the middle of the spectrum. Let us examine the extreme end first: true uploaded minds, more aptly namely simulated reality.

Simulated reality is different than its cousin virtual reality (a common catch-all phrase). Virtual reality can be detected—think video games—whereas simulated reality is no different than a lucid dream, albeit moderated by external rules. The ultimate goal of the “uploaded-mind paradigm” is to shed away not just our senses and our input, but also our physical bodies, and beyond that, our brains. It is to become pure software, an infomorph.

Once we become beings of pure data, we are no longer anchored to our physical bodies for identity. The ramifications of such an existence are endless. We could back ourselves up, leading to indestructibility. We could upgrade to better versions, but then would these multiple versions function as separate, distinct individuals? Which version owns the property? Are they are legally regarded as one? And if so, which version get to take the important decisions? What of the world in which we live? Or worlds, rather, for what is to stop each of us from living in the world we prefer? Who governs and polices this world? How can anyone ever feel safe knowing that the entire universe is hanging from a plug? These are among a host of fascinating issues associated with infomorphia, and it is beyond the scope of this blog to explore them all.

The question we are trying to answer is how relevant these issue are, and can they help us gain insight on our current state of living, our civilization and where it is headed? How likely is that we will become pure software? Not likely, considering we cannot even explain consciousness let alone recreate it. (See ‘The Hard Problem of Consciousness’, a term in philosophy of mind that describes the difficulty in explaining how physical phenomena can lead to the rise of inner life).

Let us take one step back, and examine the pop-culture phenomenon that is Matrix. In Matrix, the human race is imprisoned in mind and body by machines that we ourselves created. It is not the intention of this post to explore the threat of sentient machines, but from the uploaded-minds perspective, the concept put forth by the movie is that we might plug a USB into our napes and so enter an entirely virtual world that defies the laws of physics and intellectual resistance. It is a scenario more plausible than the infomorph, but still highly hypothetical in its premise.

Stories like Matrix are very literal takes on the metaphors of mind. To think that voluntary worlds will be entering our lives loudly and predictably, like cars or computers did, is in my view somewhat naïve. We need just look at massively multiplayer role playing games (MMOs) and social networking (SN) to realize that virtual worlds are already ubiquitous in our lives. MMOs, large persistent virtual game worlds, are subsuming our entertainment. SN has taken over much of our social interactions. But it is more than just time-consuming, mind-numbing escapism that we are dealing with here.

These Realities Are Not Just Windows. They Surround Us.

In his story Tlon, Uqbar, Orbis Tertius, the Argentinian writer Borges described how a group of academics together creates a fictional world in what may be seen as a massive world-building exercise. During the process, disciples of this new reality start placing relics of the invented world in the real world, until eventually true history is entirely subsumed by the invented one of Tlon. As some clever writers have pointed out, this is already happening. Fans at conventions dress like their favorite fictional heroes and villains, buy merchandise, give their children the names of characters from these universes. More and more, we are attempting to drag fictional worlds into our lives.

We may not be uploading our minds to World of Warcraft and Facebook--indeed these games may expire harmlessly in a few years' time--but we would be foolish to not see them for what they are: they are like those round mirrors that stand at tight turns on roads, to help one see what lies behind the bend. In this case, what will happen if we do not delineate the boundaries of escapism.

Many already spend more time in MMO’s or socializing networking sites than they do disconnected from the screen. They prefer their ‘online personas’ to their offline ones. And in no way is it ending here. A large effort is underway to integrate SN’s and MMO’s: one may socialize and network in a separate world, while importing SN friends into an MMO world.

Instead of playing golf, businessmen will be raiding dungeons.

Perhaps this isn’t such a bad idea after all.

Should you send The Future Fire your World of Warcraft fan-fiction? Not exactly. What about stories where human consciousness survives in an entirely virtual (or should I say simulated) digital environment? We have seen that the sub-genre of uploaded minds is relevant despite its far-fetchedness, because despite appearances, the issues it raises may be transposed onto problems we are facing right now in the Information Age.

A story does not have to predict the future to be relevant, though some great works certainly have. A tale that nails tomorrow’s weather fluctuations or the winning lottery number will not make us think twice about today. A story about a far-flung intergalactic civilization where no man has ever touched another except through a multiplayer hivemind, very well might. Relevance is commentary, commentary through questions, imagination, speculation and unconsidered implications. Commentary is what The Future Fire is looking for, and what writers of all genres, not just speculative fiction, should be aiming for if they are to produce not just art, but an insight into the human condition.

Tuesday, 20 September 2011

T is for Transhumanism

By Sam Kepfield

Transhumanism is not a new concept. The quest to improve the human organism, and thereby improving human civilization, can be traced to pre-Biblical times, such as Gilgamesh’s quest for immortality. Subsequent quests, such as Ponce de Leon’s search for the Fountain of Youth, affirmed the notion in popular culture.

Some early strains of transhumanism focused on improvement through self-actualization, such as Friedrich Nietzsche’s “uberman.” Beginning in the late 19th century, the Industrial Revolution shaped transhumanism, turning it into a technology-based notion. Naturally, as the Information Revolution came of age in the 1960s, transhumanism became closely identified with artificial intelligence and/or computer technology.

Man and machine are already merging. Pacemakers are a commonplace medical device. Artificial hearts, pioneered with the Jarvik-7 in 1982, are slowly becoming routine. Within the last several years, the “total artificial heart,” has been used in clinical trials. The prototype uses electronic sensors and is made from chemically treated animal tissues, called “biomaterials”, or a “pseudo-skin” of biosynthetic, microporous materials.

Cybernetic limbs are moving closer towards Luke Skywalker’s hand from The Empire Strikes Back. DARPA and Southern Methodist University are working on a fiber-optic nerve connection from the brain to the limb, allowing a direct interface, rather than relying on muscles to move the limb. In theory, this could allow the limb to “feel.” In twenty years, a prosthetic limb may be indistinguishable from a real limb—although the art-deco steel design from Creative DNA Austria’s Lukas Pressler and Nico Strobl looks like a classic sci-fi cybernetic limb, with a variety of different apps—sort of a Swiss Army limb.

The trend doesn’t stop there. A Dutch team in August 2011 announced the creation of “bulletproof skin,” made from spider silk and human skin cells, capable of stopping slow-moving bullets. Given ten years, skin” able to stop regular-velocity bullets does not seem beyond the realm of possibility, and in fact seems quite likely.

Man and machine will continue to blend until, at some point, they become indistinguishable. Ray Kurzweil calls this event “the Singularity,” and in a Time magazine article earlier this year, Kurzweil stated that the Singularity will occur in 2045. At that point, human and artificial intelligence will become as one, meaning—what, precisely?

Pessimists believe that it will spell the end of human civilization, as AI and nanotechnology utterly transform homo sapiens, voluntarily or (worst case) involuntarily. The positive ramifications could mean assistance for those with physical disabilities—artificial limbs or even bodies for those with physical injuries or disabilities, nanotechnology to fight disease. The potential applications are limitless.

The recent announcement that a UK laboratory had created 150 human-animal hybrids touched off a controversy over parahumanism, which could be called a subset of transhumanism. Few details were released; the ostensible reason for the creation of the hybrid embryos was disease research. However, it’s not hard to imagine the creation of a human embryo with certain animal genes mixed in—perhaps the night vision of a cat, a bat’s radar-like means of navigating, reflexes a cheetah, perhaps a digestive system modeled after a bovine, able to consume anything. It’s old stuff to anyone who read Cordwainer Smith’s 1962 short story “The Ballad of Lost C’Mell” as a youth.

Legal? Most likely yes; Britain’s Parliament passed the Human Fetilisation Embryology Act in 2008 which permitted such research. Ethical? Well, that’s a whole different subject—and it’s one of the ways science fiction can lead the discourse.

Science fiction has, of course, been at the leading edge of the curve on transhumanism. Mary Shelley’s Frankenstein: Or, the Modern Prometheus (1818) is, arguably, one of the earliest science fiction novels. Victor Frankenstein seeks immortality for mankind by mixing organs and limbs from the dead, and re-animating them. It’s a crude form of genetic engineering, but Shelley blends science and philosophy, which is the essence of good science fiction—that is, the stuff that makes you think, and lets you learn more than you ever did in high school science class.

The cyberpunk movement of the 1980s is generally credited with making the notion of human/machine melding a staple of popular culture, with works such as William Gibson’s Count Zero or Neuromancer, which display a nihilistic, shallow pop-culture slant. In contrast, Thea Von Harbou’s Metropolis (1927), later brought to the screen by Fritz Lang, features an android named Maria, copied from a human Maria, who assumes leadership of a worker’s mob who seek to destroy the city’s power generation machinery. Both works have barely-disguised Socialist leanings.

Bernard Wolfe’s Limbo (1954) is the first cyberpunk book. Wolfe foresees a post-World War III future in which the amputation of limbs and their replacement by mechanical limbs becomes a means to channel warlike aggression into peaceful means. Martin Caidin’s Cyborg (1972), which was turned into the popular TV series The Six Million Dollar Man, carried the idea into the popular imagination.

Frederick Pohl’s Man Plus (1976) explores the cybernetic transformation of the human body to survive on the surface of Mars, with no artificial assistance. Pohl goes beyond the merely physical and focuses on what happens to a man’s mind when his body is no longer human—does his mind change as well?

J.G. Ballard wrote in 1971 that “everything is science fiction. From the margins of an almost invisible literature has sprung the intact reality of the 20th century.” Ballard’s words are even more true as we begin the second decade of the 21st century. Transhumanism or para-humanism will continue to be fertile ground for those writing science fiction. The traditional “hard” science fiction, with spaceships and colonies will still provide numerous opportunities for social commentary on mankind’s urge to explore, and how that exploration can shape mankind and the type of social organization he favors—Allen Steele’s Coyote series is the best example today.

Trans- or para-humanism allows a talented writer to go to inner space, to ask even more fundamental questions, such as what makes us human, or what separates man from the Other, or eve if there is any separation. As transhumanism and parahumanism become reality, not everyone will embrace the products of such experiments, even if the results of the experiments are all too human in appearance. Technological advance does not take place in a social/political vacuum, and while those of us in the science fiction community may give our support in varying degrees to the concept made flesh, others will stoke a backlash. Witness the reaction against the British experiment above. Mankind has shown himself to be all to willing to separate out some other group from the mainstream, and give it a lower status. Slavery from pre-Biblical times, the Jews, Africans who became African-Americans, native populations in America and elsewhere, and the GLBT community in the present day, all have been seen as less than human, and subjected to all manner of sanctions from loss of civil rights to mass extermination. There is no reason to believe The Future will be any more enlightened—see A.E. Van Vogt’s Slan (1940) as the best example. Perhaps science fiction can clear the way for this next step in our evolution, to make it acceptable and even normal to the population at large, making our community even more relevant and necessary if we are to survive as a species.