Showing posts with label virtual worlds. Show all posts
Showing posts with label virtual worlds. Show all posts

Friday, 22 September 2023

Micro-interview with Anna Ziegelhof

We’re joined today by Anna Ziegelhof, author of “Out of Bounds” in The Future Fire #66, for a brief chat about virtual worlds, aliens and exhibition spaces.


Art © 2023 Cécile Matthey
TFF: What does “Out of Bounds” mean to you?

Anna Ziegelhof: I wrote this story after watching speed-runs of my favorite game (Portal): if you know how, you can disregard the limits of the (game-)world, by-passing the traps meant to kill you. The thought that it might be possible to move independently from the constraints of the world was inspiring to me.

TFF: Would you like to meet aliens from another world?

AZ: Yes. I’d be particularly interested in language, communication, and their perspective on human cultures.

TFF: Tell us about a piece of art that came to life for you.

AZ: There’s an incredible exhibition-space, Gasometer Oberhausen in Germany, a decommissioned gas holder from the area's industrial past. It’s a sublime, completely dark space; you get creature-feeling. They had a video installation by Bill Viola (“Five Angels for the Millennium”) there years ago: that work plus the space in which it was presented is still with me.


Extract:

I watched my hand, blurred by the turquoise ocean. I imagined a vast unseen world beneath. Nothing down there would deign to pay attention to me. I was unnoticed and insignificant. I moved my hand, palm up, back toward me and said goodbye to the ocean for today. I paddled the board back to the beach. It was nice to move my muscles against the resistance of the water. It felt good to carry the weight of the board and feel the sand under my feet. An evening breeze ruffled through my wet hair. Goosebumps rose on my skin. So real.


Reminder: You can comment on any of the writing or art in this issue at http://press.futurefire.net/2023/07/new-issue-202366.html.

Friday, 15 September 2023

Micro-interview with Davian Aw

We welcome back Davian Aw, author of “Between the Shadow and the Soul” in TFF #66 for a brief chat about virtual worlds and escapism.


Art © 2023, Toeken
TFF: What does “Between the Shadow and the Soul” mean to you?

Davian Aw: The escapist allure of guilty pleasures that save us even as they destroy us, and how those two things can't always be separated. I think many of us—especially from marginalised communities—have secret dreams and aspirations (and favourite media) that may not always be the most aligned with our political beliefs and values, but where those may sometimes be among the few things that keep us going or bring us joy. So that was the tension I wanted to explore here, and the ways in which we disengage from reality when the world makes it unbearable for us to exist as ourselves. Separately, I started writing this story while homesick for New York City after working there a few months, and a lot of the scenes were snapshots of places that I wanted to remember.

TFF: Did you ever wish to be someone else?

DA: All the time. Part of it is that need for escapism, which faded as I grew older and things got better and I found my place in the world. But there's still that curiosity and a kind of grief that we can only ever experience such a limited part of all that this world has to offer. There are experiences and perspectives that are forever inaccessible just because of who each of us are, and I've always been sad about that. Stories are the next best thing we have to get those intimate glimpses into lives we will never live, in this world and beyond.


Extract:
Personality modules spin into motion and transform Johanna into Ashley. She turns to the window and meets the sight of her beautiful face framed by sun-gilt hair. Crafted memories rush over her own until that face is no longer a stranger’s, but hers, drawing her deep into the soft embrace of Ashley’s perfect life. It’s her life, now; her memories, her body, and everything is all right.

Reminder: You can comment on any of the writing or art in this issue at http://press.futurefire.net/2023/07/new-issue-202366.html.

Wednesday, 21 September 2011

U is for Uploaded Minds

What this blog post is, and what it is not
The sub-genre of speculative fiction which we have called Uploaded Minds™ includes any milieu in which characters live out their lives within the confines of one or more computer-generated world. That we will one day achieve this is a conjecture is loaded with philosophical implications. Covering them all in detail would require a book, as well as a savviness in philosophy which I do not possess. Simply listing them would be little more useful than a grocery list, a handful of suggestions fit for a google search.

This blog, then, is not a philosophy lecture.

What it is, is a question of whether the sub-genre of Uploaded Minds may be of any interest to a magazine like The Future Fire.

The Relevance of Speculative Fiction
The Future Fire craves a socio-political angle. At first glance, that is a rather lenient requirement: most sub-genres of sf contain fiction that claims to qualify. Speculative fiction revolves around change, after all, and change affects society, or individual, and usually both. Just as mythology and the classic parables imply that history is cyclic and that we should learn from the tragic choices of its protagonists, so speculative fiction shines its fog-lights on the road ahead, revealing the silhouettes of obstacles before we drive over them, or worse, into them.

But a magazine that accepts everything is a magazine that says nothing. A line must be drawn to create an opinion. Socio-political fiction, then, must be relevant fiction.

By relevant we mean those stories that comment on our society’s current state of affairs or on the human condition (and impact of political positions on) in a universal sense, not necessarily today’s news headlines. The film GATTACA, for example, is a far-future science fiction, but it remains relevant because it questions an issue which remains alive with debate to this day, namely the tinkering of human genetics, the commercialization of such tinkering and the class discrimination that might result from it. For another example, look no further than global warming: ever since its threat was publicized by the media, all manner of doomsday movies have cropped up in cinemas.

But Uploaded Minds Is Hardly Relevant, Is It?

The above definition of relevance is at risk of being misinterpreted. One might be inclined to think that the scenario posited by a science fiction story must be plausible, at least in part, in order for it to be relevant. But if that were so, then fantasy, which is often labeled the literature of ‘that which could never be’, could never be relevant! And yet we know that in many cases it is. Why is that?

When people think uploaded minds, the first thing that springs to mind is usually the movie Matrix. Matrix sits somewhere in the middle of the spectrum. Let us examine the extreme end first: true uploaded minds, more aptly namely simulated reality.

Simulated reality is different than its cousin virtual reality (a common catch-all phrase). Virtual reality can be detected—think video games—whereas simulated reality is no different than a lucid dream, albeit moderated by external rules. The ultimate goal of the “uploaded-mind paradigm” is to shed away not just our senses and our input, but also our physical bodies, and beyond that, our brains. It is to become pure software, an infomorph.

Once we become beings of pure data, we are no longer anchored to our physical bodies for identity. The ramifications of such an existence are endless. We could back ourselves up, leading to indestructibility. We could upgrade to better versions, but then would these multiple versions function as separate, distinct individuals? Which version owns the property? Are they are legally regarded as one? And if so, which version get to take the important decisions? What of the world in which we live? Or worlds, rather, for what is to stop each of us from living in the world we prefer? Who governs and polices this world? How can anyone ever feel safe knowing that the entire universe is hanging from a plug? These are among a host of fascinating issues associated with infomorphia, and it is beyond the scope of this blog to explore them all.

The question we are trying to answer is how relevant these issue are, and can they help us gain insight on our current state of living, our civilization and where it is headed? How likely is that we will become pure software? Not likely, considering we cannot even explain consciousness let alone recreate it. (See ‘The Hard Problem of Consciousness’, a term in philosophy of mind that describes the difficulty in explaining how physical phenomena can lead to the rise of inner life).

Let us take one step back, and examine the pop-culture phenomenon that is Matrix. In Matrix, the human race is imprisoned in mind and body by machines that we ourselves created. It is not the intention of this post to explore the threat of sentient machines, but from the uploaded-minds perspective, the concept put forth by the movie is that we might plug a USB into our napes and so enter an entirely virtual world that defies the laws of physics and intellectual resistance. It is a scenario more plausible than the infomorph, but still highly hypothetical in its premise.

Stories like Matrix are very literal takes on the metaphors of mind. To think that voluntary worlds will be entering our lives loudly and predictably, like cars or computers did, is in my view somewhat naïve. We need just look at massively multiplayer role playing games (MMOs) and social networking (SN) to realize that virtual worlds are already ubiquitous in our lives. MMOs, large persistent virtual game worlds, are subsuming our entertainment. SN has taken over much of our social interactions. But it is more than just time-consuming, mind-numbing escapism that we are dealing with here.

These Realities Are Not Just Windows. They Surround Us.

In his story Tlon, Uqbar, Orbis Tertius, the Argentinian writer Borges described how a group of academics together creates a fictional world in what may be seen as a massive world-building exercise. During the process, disciples of this new reality start placing relics of the invented world in the real world, until eventually true history is entirely subsumed by the invented one of Tlon. As some clever writers have pointed out, this is already happening. Fans at conventions dress like their favorite fictional heroes and villains, buy merchandise, give their children the names of characters from these universes. More and more, we are attempting to drag fictional worlds into our lives.

We may not be uploading our minds to World of Warcraft and Facebook--indeed these games may expire harmlessly in a few years' time--but we would be foolish to not see them for what they are: they are like those round mirrors that stand at tight turns on roads, to help one see what lies behind the bend. In this case, what will happen if we do not delineate the boundaries of escapism.

Many already spend more time in MMO’s or socializing networking sites than they do disconnected from the screen. They prefer their ‘online personas’ to their offline ones. And in no way is it ending here. A large effort is underway to integrate SN’s and MMO’s: one may socialize and network in a separate world, while importing SN friends into an MMO world.

Instead of playing golf, businessmen will be raiding dungeons.

Perhaps this isn’t such a bad idea after all.

Should you send The Future Fire your World of Warcraft fan-fiction? Not exactly. What about stories where human consciousness survives in an entirely virtual (or should I say simulated) digital environment? We have seen that the sub-genre of uploaded minds is relevant despite its far-fetchedness, because despite appearances, the issues it raises may be transposed onto problems we are facing right now in the Information Age.

A story does not have to predict the future to be relevant, though some great works certainly have. A tale that nails tomorrow’s weather fluctuations or the winning lottery number will not make us think twice about today. A story about a far-flung intergalactic civilization where no man has ever touched another except through a multiplayer hivemind, very well might. Relevance is commentary, commentary through questions, imagination, speculation and unconsidered implications. Commentary is what The Future Fire is looking for, and what writers of all genres, not just speculative fiction, should be aiming for if they are to produce not just art, but an insight into the human condition.